Monster buildings

A real-time semi-procedural 3D building made in Unity3D

Details

A real-time semi procedural 3D building made in Unity3D based on the famous monster building in Quarry Bay, Hong Kong. I created the base room block and props using the ProBuilder plugin, then I created few points for the possible position of the props, then I randomly spawn the props at those position with some offset, and at last made the code generate a whole column and repeat the process for a few times.


Creation date: Augest, 2018

Language used

Coding languages used on this project:

C# (Unity3D)

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